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Arrange students in groups of 2. Display the image for all to see. Ask students to think of at least one thing they notice and at least one thing they wonder. Give students 1 minute of quiet think time, and then 1 minute to discuss with their partner the things they notice and wonder.
What do you notice? What do you wonder?
Some students may try to count the dots in the two outer layers. To encourage students to use the patterns in the image, ask them if there is an easier way they could use their count from the layer before to determine the next one.
Ask students to share the things they noticed and wondered. Record and display their responses without editing or commentary. If possible, record the relevant reasoning on or near the image. Next, ask students, “Is there anything on this list that you are wondering about now?” Encourage students to observe what is on display and respectfully ask for clarification, point out contradicting information, or voice any disagreement.
If the idea of each dot branching out into 3 more dots to form the new layer does not come up during the conversation, ask students to discuss this idea. Consider asking:
Ask students to close their books or devices. Then ask students to share what they know about chess. Invite them to describe a chessboard. Explain that many historians believe chess comes from a strategy board game called chaturanga (cheh-tor-AHN-gah) that people in India played more than 1,000 years ago. Over time, the game became very popular and versions of it spread across the world.
Use Three Reads to support reading comprehension and sense-making about this problem. Display only the story, without revealing the questions.
Consider doing a quick survey of the class to see if they would have chosen one of the prizes if they were the inventor. It is natural for students to agree with the king and be skeptical of the inventor’s proposal.
Tell students they will explore the amount of rice that could be expected in the inventor's proposal. Distribute scientific calculators to students or be ready to display a scientific calculator from a device. Follow with 5 minutes of quiet work time for students to complete the first two questions and then pause for discussion. Encourage students to describe any patterns they see in the table.
If possible, display the first few screens from the applet to help students see how the rice doubles each day, up until the fourth or fifth day. Use the Play and Pause buttons in the lower left corner of the screen.
Then draw students' attention to the third question. Ask, “How would you use the calculator to figure this out?” After a minute of quiet think time, solicit responses. Tell students how to calculate with exponents on the calculator and make the point that exponent notation is much more convenient for calculation and communication than writing out all the repeated factors.
Give students 5 minutes to complete the last two questions, followed by whole-class discussion. Consider playing the entire animation in the applet before discussing the notation.
A wealthy king wanted to reward the inventor of chess for creating a beautiful game. The king offered the inventor a chest of jewels, a palace, or land to rule.
The inventor declined these rewards and said that all he wished for were some grains of rice.
Shocked, the king demanded an explanation.
The inventor explained, “On the first day, give me 2 grains of rice for the first square on the chessboard. On the second day, give me 4 grains of rice for the second square on the board, and 8 on the third day. Keep doubling the grains of rice each day for each of the 64 squares on the board.”
The king and all the members of his court burst out into laughter. “How foolish! You decline the treasures I offer for a few handfuls of rice?”
Do you think the inventor was foolish?
| day | expression with repeated multiplication | expression with exponents | number of grains of rice |
|---|---|---|---|
| 1 | 2 | ||
| 2 | 4 | ||
| 3 | 8 | ||
| 4 | |||
| 5 |
What does
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