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Math Community
Display the Math Community Chart for all to see. Give students a brief quiet think time to read the norms, or invite a student to read them out loud. Tell them that during this activity they are going to choose a norm to focus on and practice. This norm should be one that they think will help themselves and their group during the activity. At the end of the activity, students can share what norm they chose and how the norm did or did not support their group.
Arrange students in groups of 2.
Demonstrate the games by playing the role of host while a student is the contestant.
Ask students to estimate the probability: “Before playing the games, what do you think the probability of winning is if you decide to stay? What is the probability of winning if you decide to switch?” Poll the class for their estimates. Display the results of the poll for all to see.
Remind students that it is important to play the games fairly. The hosts should not try to help their partner nor should they try to trick them. As with most data collection, it is important to not try to influence the results. So that there is enough data to reasonably understand the situation, ask students to play several games in which they decide to stay and several games in which they decide to switch.
Allow students to play the first game for 10 minutes before telling students to move on to the questions and second game. Allow 7–10 minutes for the discussion for this activity.
Choose one partner to play the role of the host and the other to be the contestant. The host should think of a number: 1, 2, or 3 to represent the prize door. Play the game, keeping track of whether the contestant stayed with the original door chosen or switched to the remaining door, and whether the contestant won or lost.
Switch roles so that the other person is the host and play again. Continue playing the game until the teacher tells you to stop. Use the table to record your results.
| stay | switch | total | |
|---|---|---|---|
| win | |||
| lose | |||
| total |
Are the two probabilities the same?
In another version of the game, the host forgets which door hides the prize. The game is played in a similar way, but sometimes the host reveals the prize and the game immediately ends with the player losing, because it does not matter whether the contestant stays or switches.
Choose one partner to play the role of the host and the other to be the contestant. The contestant should choose a number: 1, 2, or 3. The host should choose one of the other two numbers. The contestant can choose to stay with the original number chosen or switch to the remaining number.
After following these steps, the host should roll the number cube to see which door contains the prize:
Play the game keeping track of whether the contestant stayed with their original door or switched and whether the contestant won or lost.
Switch roles so that the other person is the host and play again. Continue playing the game until the teacher tells you to stop. Use the table to record your results.
| stay | switch | total | |
|---|---|---|---|
| win | |||
| lose | |||
| total |
The purpose of this discussion is for students to gain a deeper understanding of what it means for events to be dependent or independent.
Collect the results from the class, and combine them into a table that shows all of the results for each game.
Tell students, “For each game, let event A be the decision to switch and event B be the winning.”
Display the question, “Are the events in the first version of the game independent or dependent? Explain your reasoning.”
Use Critique, Correct, Clarify to give students an opportunity to improve a sample written response to whether the events are independent or not in the first version of the game by correcting errors, clarifying meaning, and adding details.
Ask students,
One way to explain the dependency for the first game is to imagine the decisions being made in the other order. If a player decides to stay regardless of what happens, then the player must choose the correct door right at the beginning. There is a probability of of choosing the right door.
If a player decides to switch regardless of what happens, then the player must choose one of the doors that has nothing behind it in order to win. If the player chooses either of the doors with nothing behind it, the host will reveal the other door with nothing behind it, and the player switches to the prize door. When deciding to switch doors, the goal is to initially choose a door with nothing behind it, so there is a probability of of winning the game.
A second way to understand the reasoning is to imagine a larger game with 100 doors to choose from. After the contestant chooses a door, the host opens all but one of the remaining doors to reveal 98 empty rooms leaving only the door the contestant chose and one other door closed, similar to the 2 left in the first game. Now consider which door is more likely to contain the prize—the initial door that was chosen or the single other door that the host left untouched. (In this version of the game, a contestant who decides to stay has a probability of winning. The contestant who decides to switch has a probability of winning.)
In the second version of the game, the host does not provide the contestant with any additional information about where the prize is. Because the host can accidentally open the prize door and immediately end the game with a loss, the probability of winning does not depend on the contestant’s choice of staying or switching.
Math Community
Invite 2–3 students to share the norm they chose and how it supported the work of the group or a realization they had about a norm that would have worked better in this situation. Provide these sentence frames to help students organize their thoughts in a clear, precise way: