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Students generate a number and connect two dots that are adjacent to the number. If that line closes the square, they capture the square and shade it in with their color. The first player to shade in three squares is the winner.
Colored pencils or crayons
Number cubes
Capture Squares Stage 1 Gameboard, Spanish
Colored pencils or crayons
Capture Squares Stage 2 Gameboard, Spanish
Number Cards 0–10
Colored pencils or crayons
Paper clips
Capture Squares Stage 3 Gameboard, Spanish
Capture Squares Stage 3 Spinner, Spanish
Number Cards 0–10
Each student chooses to write in a different color. They take turns spinning the spinner (6–10), choosing a number card (0–10), and finding the sum. They connect two dots that are adjacent to that number on the gameboard. If the line they draw closes the square, they capture the square and shade it in with their color. If they cannot draw a line, they spin and choose a card again. The player to shade in three squares first is the winner. The spinner includes a wild space, where students can choose their own number.
To use the spinner, place the pencil point through one end of the paper clip and onto the center dot of the spinner. Then flick the paper clip to spin around the pencil point. The first bend of the paper clip can be straightened to make a longer dial for the spinner.
Colored pencils or crayons
Paper clips
Capture Squares Stage 4 Gameboard, Spanish
Capture Squares Stage 4 Spinner, Spanish
Number Cards 0–10
Each student chooses to write in a different color. They take turns spinning the spinner (16–20), choosing a number card (0–10), and finding the difference. They connect two dots that are adjacent to that number on the gameboard. If the line they draw closes the square, they capture the square and shade it in with their color. If they cannot draw a line, they spin and choose a card again. The first player to shade in three squares is the winner. The spinner includes a wild space, where students can choose their own number.
Colored pencils or crayons
Number cubes
Paper clips
Capture Squares Stage 5 Gameboard, Spanish
Capture Squares Stage 5 Spinner, Spanish
Each student chooses to write in a different color. They take turns rolling a number cube, spinning the spinner, and finding the product. They connect two dots that are adjacent to that number on the gameboard. If the line they draw closes the square, they capture the square and shade it in with their color. If they cannot draw a line, they roll and spin again. The first player to shade in three squares is the winner. The spinner has numbers 2, 5, and 10 and a wild space, where students can choose their own number.
Each group of 2 students needs 1 number cube.
Colored pencils or crayons
Number cubes
Paper clips
Capture Squares Stage 6 Gameboard, Spanish
Capture Squares Stage 6 Spinner, Spanish
Each student chooses to write in a different color. They take turns rolling a number cube, spinning the spinner, and finding the product. They connect two dots that are adjacent to that number on the gameboard. If the line they draw closes the square, they capture the square and shade it in with their color. If they cannot draw a line, they roll and spin again. The first player to shade in three squares is the winner. The spinner has numbers 2–5 and a wild space, where students can choose their own number.
Each group of 2 students needs 1 number cube.
Colored pencils or crayons
Number cubes
Paper clips
Capture Squares Stage 7 Gameboard, Spanish
Capture Squares Stage 7 Spinner, Spanish
Each group of 2 needs one number cube.