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The function , defined by , models the height of a diver above the water (in meters), seconds after the diver leaves the board. For each question, explain how you know.
If students have trouble getting started, tell them that sometimes it is helpful to restate a question to make it about the function or its graph. For example, “When does the diver hit the water?” can be restated as “At what time is the diver 0 meters above the water?” or “What is the positive horizontal intercept of a graph representing the function?” Ask students to think about how they might restate some questions about the situation as questions about the function or its graph and write these down or share them with a partner before they get to work.
Display the graph for all to see, and ask students to interpret the graph: “Which numbers answer which questions?” Once this is settled, invite students to share other approaches to solving the problems besides interpreting coordinates on the graph.
A golf ball is shot straight up into the air so that its height above the ground, in meters, is given by , where represents the number of seconds after the ball is launched.
A camera is on a device that was on the ground 6 seconds before the ball was launched, and it rises at a constant rate so that it is 60 meters above the ground when the ball is hit.
Invite one or more students to demonstrate their solution or, if they got stuck, the progress that they made. Focus the discussion on how to set up the work for the second question and the methods students could use to solve the new quadratic equation.