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Students use their understanding of relative magnitude to order numbers. Students take turns placing numbers on the board and making sure the numbers across the board are in order from least to greatest. If a number cannot be placed on the gameboard students say “pass” and get one point. The player with the fewer points when all the spaces on the board are filled wins.
Get Your Numbers in Order Stage 1 Gameboard
Number Cards 0–10
Get Your Numbers in Order Stage 2 Gameboard
Number Cards 0–10
Before playing, students remove the cards that show 10 and set them aside. Students take turns choosing three number cards and making a three-digit number. They write their number in any space on the board, making sure that the numbers from left to right are in order from least to greatest. If students cannot place their number, they get a point. The player with the fewer points when the board is filled wins.
Fraction Cards with Denominators 2, 3, 4, and 6
Get Your Numbers in Order Stage 3 and 4 Gameboard
Students take turns choosing cards with fractions of denominator 2, 3, 4, or 6. Students write their number in any space on the board, making sure that the numbers from left to right are in order from least to greatest. If students cannot place their number, they get a point. The player with the fewer points when the board is filled wins.
Fraction Cards with Denominators 2, 3, 4, and 6
Fraction Cards with Denominators 5, 8, 10, 12, and 100
Get Your Numbers in Order Stage 3 and 4 Gameboard
Students take turns choosing cards with fractions of denominator 2, 3, 4, 5, 6, 8, 10, 12, and 100. Students write their number in any space on the board, making sure that the numbers from left to right are in order from least to greatest. If students cannot place their number, they get a point. The player with the fewer points when the board is filled wins.
Get Your Numbers in Order Stage 5 Gameboard
Number Cards 0–10
Before playing, students remove the cards that show 10 and set them aside. Students take turns choosing three number cards and making a decimal number less than 1. They write their number in any space on the board, making sure that the numbers from left to right are in order from least to greatest. If students cannot place their number, they get a point. The player with the fewer points when the board is filled wins.