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Students take turns making strategic choices about numbers to add or subtract to reach target numbers.
Students choose three target numbers and mark them on the number line. Both players start at the beginning of the number line. Taking turns, they spin three spinners, choose a number from one of the spinners, and move that distance on the number line. The first player to land exactly on two target numbers wins.
Paper clips
Jump the Line Stage 1 Gameboard
Jump the Line Stage 1 Spinners
Students choose three target numbers and mark them on the number line. Both players start at 30 on the number line marked in increments of 1. They take turns spinning three spinners, choosing a number from one of the spinners, and moving that distance on the number line. If all three spins result in a move beyond the number line, the player spins again. The first player to land directly on two target numbers wins.
Spinners show adding or subtracting 10, 5, or 1.
Each group of 2 students needs 5 paper clips.
Paper clips
Jump the Line Stage 2 Gameboard
Jump the Line Stage 2 Spinner
Students choose three target numbers and mark them on the number line. Both players start at 0 on the number line marked in increments of \(\frac{1}{100}\). Taking turns, they spin three spinners, choose a number from one of the spinners, and move that distance on the number line. Each spinner has a wild space, for which students choose not only the value but also the operation of addition or subtraction. The first player to land directly on two target numbers wins.
Spinners show adding or subtracting tenths or hundredths.
Each group of 2 students needs 5 paper clips.
Paper clips
Jump the Line Stage 3 Gameboard
Jump the Line Stage 3 Spinner
Students choose three target numbers and mark them on the number line. Both players start at 0 on the number line marked in increments of \(\frac{5}{1,000}\). Taking turns, they spin three spinners, choose a number from one of the spinners, and move that distance on the number line. Each spinner has a wild space, for which students choose not only the value but also the operation of addition or subtraction. The first player to land directly on two target numbers wins.
Spinners show adding or subtracting tenths, hundredths, or thousandths.