The purpose of this Warm-up is to elicit ideas about locations of the paper clips relative to the fractions on the number line. This will be useful when students design a game about fractions on a number line in a later activity. While students may notice and wonder many things about this image, the structure of the number line, how the paper clips are clustered or spread out, and how their locations connect to the labeled benchmark fractions are the important discussion points.
MLR2 Collect and Display. Circulate to listen for and collect the language that students use as they notice and wonder about the diagram. On a visual display, record words and phrases, such as “benchmark fractions,” “equivalent fractions,” “greater than,” and “less than.” Invite students to borrow language from the display as needed, and update it throughout the lesson. Advances: Conversing, Reading
Launch
Groups of 2
Display the image.
“What do you notice? What do you wonder?”
1 minute: quiet think time
Activity
“Discuss your thinking with your partner.”
1 minute: partner discussion
Share and record responses.
What do you notice? What do you wonder?
Image of paper clips on a number line strip. Scale, 0 to 2, by halves. 10 paper clips, 5 blue, 5 black. One blue clip is close to each tick mark. Between 0 and one half, 1 black clip. Between one half and 1, 2 black clips. Between 1 and three halves, 2 black clips. Between three halves and 2, 0 black clips.
Student Response
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Advancing Student Thinking
Activity Synthesis
“Priya and Kiran were playing a paper clip tossing game that uses fractions and a number line. The image shows the result of one game.”
“Priya’s paper clips are blue. What could be a rule for this game if this picture represents a win for Priya?” (The winner is the player with the most paper clips on numbers greater than 1. The player with the most paper clips on the 0, and 2 wins.)
“What if it was a win for Kiran, whose paper clips are black?”(The winner is the player with the most paper clips on numbers between 0 and 1. You have to get the fewest paper clips on the 0, and 2 to win.)
As needed, point out the 0 and labels on the number line and clarify that 0 can be represented as a fraction with 0 as the numerator, but that 0 can never be the denominator.
Activity 1
Standards Alignment
Building On
4.NF.A
Extend understanding of fraction equivalence and ordering.
The purpose of this activity is for students to use their understanding of benchmark fractions and equivalent fractions to play a game that involves fractions on the number line. They toss paper clips on a game board that is a number line, and then write fractions to label the locations where the paper clips land. In previous lessons, students labeled fractions on a number line with premade tick marks. This activity gives students an opportunity to label them independently. Before playing the game, students prepare the game board and materials.
Representation: Access for Perception. Synthesis: Begin by demonstrating one round of the paper clip tossing game in order to support understanding of the context. Supports accessibility for: Memory, Social-Emotional Functioning
Launch
Groups of 2
Give each group strips of paper, markers, paper clips, and tape.
“Work with your group to make the game board. Fold your paper strip in half and then in half again. Carefully tape it down to your workspace (desk or floor can work) and label the benchmark fractions.”
5 minutes: partner work time
Activity
“Work with your group to play the paper clip tossing game. To play the game, you will decide on a target fraction, toss some paper clips, and use fractions to label where they land. As you are playing, determine the best spot to stand and how to toss the paper clips.”
Monitor for students who:
Use benchmark fraction strategies and numerical strategies for finding equivalent fractions to label the fractions.
Consider what to do with paper clips that do not land on the strip.
5 minutes: partner work time
Let’s prepare a gameboard and figure out how to toss paper clips and record the results.
Make your gameboard:
Fold your paper strip in half, then in half again.
Tape the paper strip to your workspace and label the benchmark fractions 0, , 1, , and 2.
Play the game:
Decide on which benchmark fraction you'll try to land. This is the target fraction.
Take turns tossing the paper clips.
Label the fraction where each paper clip lands.
If you land on the target fraction, name an equivalent fraction to get a point.
The player with the most points at the end of the game wins.
Be prepared to share your strategies for:
tossing the paper clips
finding out the fraction for each clip’s location on the gameboard
naming equivalent fractions for the target fractions
Activity Synthesis
Invite previously selected students to share their strategies for tossing and labeling the locations of the paper clips.
“Where was the best spot to stand? What did you think about when you tossed?”
“Take a look at all the fractions you recorded on your number line. What do you notice?” (They are ordered from least to greatest. We used lots of sixths and eighths. There are lots of different denominators.)
“What did you do if a paper clip landed in a location where it was difficult to name the fraction?” (I found the closest fraction that was easy to find and used that to help. I used equivalent fractions.)
Activity 2
Standards Alignment
Building On
Addressing
4.NF.A
Extend understanding of fraction equivalence and ordering.
The purpose of this activity is for students to use what they have learned about comparing fractions to design a game. Students are given some constraints around what the game must involve, but have to come up with their own rules and the objective for winning the game. When students consider assumptions about information not given in a situation, they model with mathematics (MP4).
Launch
Groups of 2
Give each group strips of paper, markers, paper clips, and tape.
“Think about the game we played in the last activity. What were some good things about the game? What was something you would change about the game?” (The game had a clear way to win. I would change it so there were clear rules about where you are supposed to stand when you toss the paper clips.)
1 minute: quiet think time
Share responses.
“In this activity, your group is going to use your materials to design a game. You can use the strip from the first game or the new strip your group received. What are some things your group needs to think about when you’re making up the rules for the game?” (How someone wins the game. How you get points in the game. Rules for the game.)
Share and record responses for all to see.
Activity
10 minutes: partner work time
Monitor for groups that:
Use one of the listed constraints.
Come up with clear rules for their game.
Come up with a clear way to win their game.
Invent your own game.
Make a list with the rules of your game. Your game should include at least one of the following:
comparing fractions
finding equivalent fractions
using common denominators
using benchmark fractions like or
Play your game, paying close attention to the rules.
Revise and clarify your game rules, if necessary.
Student Response
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Advancing Student Thinking
Activity Synthesis
Invite previously selected groups to share their game.
Consider asking:
“How did you come up with the rules you chose?”
“What parts of the rules make the game fair for both players?”
“How do you win the game?”
Activity 3
Standards Alignment
Building On
4.NF.A
Extend understanding of fraction equivalence and ordering.
The purpose of this activity is for students to share their games with their classmates. This provides pairs the opportunity to articulate their rules and check to see if they are clear to their audience. Based on feedback, students consider how they would revise their directions.
Launch
Groups of 4
“When game makers produce a new game, one of the things they do is test their new product to see if it works and if people like it. This is called doing a ‘field test’.”
“Often, they discover the first time they ask people to try what they made, they need to revise it to make it better. That’s what we’re going to do.”
Activity
10 minutes: partner time
Monitor for groups who:
Discuss the fairness of a rule.
Suggest strategies for winning or tossing the clips a certain way.
Let’s try out these games!
Before playing the game, exchange your game rules with another team. Carefully read the rules. Take turns asking clarifying questions, if you have any.
Play each other’s games.
After playing the game, give feedback to each other about the rules.
What is one thing you liked about the other team's game?
What is one thing you might change?
Student Response
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Advancing Student Thinking
Activity Synthesis
"How would you revise your game based on your partner's feedback? Did your changes have to do with the rules of the game or mathematics or both?”
Lesson Synthesis
“Today, we made up a game involving labeling fractions.”
“What was your favorite part of the game-making experience? What was challenging about the experience?”
Consider having students respond to the previous question as a journal prompt.
Standards Alignment
Building On
Addressing
Building Toward
4.NF.A
Extend understanding of fraction equivalence and ordering.