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The purpose of this Warm-up is for students to choose the more likely event based on their intuition about the possible outcomes of two chance experiments. The activities in this lesson that follow define probability and give ways to compute numerical values for the probability of chance events such as these.
Arrange students in groups of 2. Give students 1 minute of quiet work time followed by time to share their response with a partner. Follow with a whole-class discussion.
Which game are you more likely to win? Explain your reasoning.
Game 1: You flip a coin and win if it lands showing heads.
Game 2: You roll a standard number cube and win if it lands showing a number that is divisible by 3.
Some students may have trouble comparing and . Ask students how they might write these values as decimals or to draw a shape and divide it into 6 equal regions, then think of what it would look like to shade half of the regions or of the regions.
Some students may struggle with the wording of the second game. Help them understand what it means for a number to be divisible by a certain number and consider providing them with a standard number cube to examine the possible values.
Have partners share their answers and display the results for all to see. Select at least 1 student for each answer provided to give a reason for their choice.
If no student mentions it, explain that the number of possible outcomes that count as a win and the number of total possible outcomes are both important to determining the likelihood of an event. That is, although there are 2 ways to win with the standard number cube and only 1 way to win on the coin, the greater number of possible outcomes in the second game makes it less likely to provide a win.
In this activity, students are introduced to the term “sample space.” Students examine experiments to determine the set of outcomes in the sample space and then use the sample spaces to think about the likelihood of the events. Students reason quantitatively about each situation and represent the likelihood using numbers and the word probability (MP2).
Arrange students in groups of 2.
Define random as doing something so that the outcomes are based on chance. An example is putting the integers 1 through 20 on a spinner with each number in an equal sized section. Something that is not random might be answering a multiple choice question on a test for a subject being studied.
Explain that, for a chance experiment, each possible result is called an “outcome.” The set of all possible outcomes is called the sample space. Spinning a spinner with equal sized sections marked 1 through 20 has a possible outcome of 20, but neither heads nor green is a possible outcome. The sample space is made up of all integers from 1 through 20.
Give students 10 minutes of partner work time and follow with a whole-class discussion.
For each chance experiment, list the sample space and tell how many outcomes there are.
Clare spins this spinner once.
Next, compare the likelihood of these outcomes. Be prepared to explain your reasoning.
Use Stronger and Clearer Each Time to give students an opportunity to revise and refine their response to the last question. In this structured pairing strategy, students bring their first draft response into conversations with 2–3 different partners. They take turns being the speaker and the listener. As the speaker, students share their initial ideas and read their first draft. As the listener, students ask questions and give feedback that will help their partner clarify and strengthen their ideas and writing.
If time allows, display these prompts for feedback:
Close the partner conversations and give students 3–5 minutes to revise their first draft. Encourage students to incorporate any good ideas and words they got from their partners to make their next draft stronger and clearer. As time allows, invite students to compare their first and final drafts. Select 2–3 students to share how their drafts changed and why they made the changes they did.
After Stronger and Clearer Each Time, explain that sometimes it is important to have an actual numerical value rather than a vague sense of likelihood. To answer how probable something is to happen, we assign a probability.
The probability of an event is a number that tells how likely it is to happen. Probabilities are values between 0 and 1 and can be expressed as a fraction, decimal, or percentage. Something that has a 50% chance of happening, like a coin landing heads up, can also be described by saying, “The probability of a coin landing heads up is ” or “The probability of the coin landing heads up is 0.5.”
When each outcome in the sample space is equally likely, we may calculate the probability of a desired event by dividing the number of outcomes for which the event occurs by the total number of outcomes in the sample space.
In this activity, students are introduced to the idea that not all sample spaces are obvious before actually doing the experiment. Therefore, it is not always possible to calculate the exact probabilities for events before doing or simulating the experiment. Students refine their guesses about the sample space by repeatedly drawing items from a bag and looking for patterns in this repetition (MP8).
Arrange students in groups of 4. Provide each group with a paper bag containing 1 set of slips cut from the blackline master. Allow students 10 minutes for partner work and follow with a whole-class discussion.
Your teacher will give your group a bag of paper slips with something printed on them. Repeat these steps until everyone in your group has had a turn.
| Guess the sample space. |
What is printed on the paper? |
|
|---|---|---|
| person 1 | ||
| person 2 | ||
| person 3 | ||
| person 4 |
Students may think that the phrase “equally likely” means there is a 50% chance of it happening. Tell students that, in this context, each outcome is equally likely if the probability does not change if you change the question to a different outcome in the sample space. For example, “What is the probability you get a letter A from this bag?” has the same answer as the question, “What is the probability you get a letter B from this bag?”
The purpose of this discussion is for students to understand that often, in the real-world, we do not know the entire sample space before doing the experiment. They will learn in later lessons how to estimate the probabilities for such experiments.
Consider asking some of the following questions:
Consider asking some of the questions:
The probability of an event is a measure of the likelihood that the event will occur. Probabilities are expressed using numbers from 0 to 1.
If we list all of the possible outcomes for a chance experiment, we get the sample space for that experiment. For example, the sample space for rolling a standard number cube includes six outcomes: 1, 2, 3, 4, 5, and 6. The probability that the number cube will land showing the number 4 is . In general, if all outcomes in an experiment are equally likely and there are possible outcomes, then the probability of a single outcome is .
Sometimes we have a set of possible outcomes and we want one of them to be selected at random. That means that we want to select an outcome in a way that is based on chance. For example, if two people both want to read the same book, we could flip a coin to see who gets to read the book first.