Use the directions to play Race to One or One-Tenth with your partner. If there is time, play both versions of the game.
Race to One
- Roll the number cube.
- Decide if you want the number to represent tenths or hundredths.
- Add the number to the last sum on your score sheet. If it is your first turn, add the number you roll to 0.
- Take turns. Roll the number cube, decide the value, and add the number to your previous sum.
- The first partner to reach exactly 1 wins the game.
- If you go over 1, you lose your turn. For example, if your last sum was .95 and you roll a 6, you lose your turn.
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number rolled |
0.1 |
0.01 |
equation to represent the total |
| 1 |
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| 6 |
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Race to One-Tenth
- Roll the number cube.
- Decide if you want the number to represent hundredths or thousandths.
- Add the number to the last sum on your score sheet. If it is your first turn, add the number you roll to 0.
- Take turns. Roll the number cube, decide the value, and add the number to your previous sum.
- The first partner to reach exactly 0.1 wins the game.
- If you go over 0.1, you lose your turn. For example, if your last sum was .095 and you roll a 6, you lose your turn.
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number rolled |
0.01 |
0.001 |
equation to represent the total |
| 1 |
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| 2 |
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| 3 |
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| 4 |
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| 6 |
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