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Decide if each statement is true or false. Be prepared to explain your reasoning.
Use the directions to play Race to One or One-Tenth with your partner. If there is time, play both versions of the game.
Race to One
| number rolled | 0.1 | 0.01 | equation to represent the total | |
|---|---|---|---|---|
| 1 | ||||
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 | ||||
| 6 |
Race to One-Tenth
| number rolled | 0.01 | 0.001 | equation to represent the total | |
|---|---|---|---|---|
| 1 | ||||
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 | ||||
| 6 |
Use the directions to play Decimal Race to 500 with a partner.
Spin the spinner 3 times.
Arrange the digits to make a decimal number that follows this rule:
Odd numbers can only be used in the tenths, hundredths, and thousandths place.
Even numbers can only be used in the ones, tens, and hundreds place.
Example: You spin the numbers 2, 3, and 9. Some of the possible numbers you can make are 2.39 and 2.93.
Add your number to your previous sum. If it is your first turn, add your number to 0.
Take turns until one partner reaches 500 or more.