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Find the unknown value mentally.
The purpose of this activity is for students to revisit Stage 3 of the Shake and Spill center, introduced in IM Kindergarten. In this stage, students see a quantity broken into two parts in different ways. Earlier in the unit, students used expressions to represent their solution. This time, all students are encouraged to write equations to represent each decomposition. In addition to opportunities to look for the ways student strategies have changed over time, the Activity Synthesis provides an opportunity for students to continue to make sense of the meaning of the equal sign.
During this activity, the teacher collects and displays different equations that students write for the first round. This includes equations where the total is before the equal sign, such as . During the Synthesis, students are encouraged to think about how an equation with the total before the equal sign relates back to the context of playing the game (MP2).
The purpose of this activity is for students to revisit Stage 4 of the Shake and Spill center. Students know the total number of counters and the number of red counters and have to determine the number of yellow counters. Earlier in the unit, students recorded an expression for each round. Now students should complete an equation by adding the equal sign and the total. They may do this before or after the lines given on the recording sheet. Students may also record their equation before finding the unknown using a box to represent the unknown, or they may record the equation after they find the unknown.
During the activity, the teacher collects 4–5 student combinations of 10 to display during the Synthesis. It is important to display some equations with the total before the equal sign. In the Synthesis, students have the opportunity to share strategies they used that are related to using known combinations of 10. They also relate the equations to the Shake and Spill game by boxing the part of the equation that says how many yellow counters are under the cup (MP2).
Number Puzzles Addition and Subtraction Stage 1 Gameboard
Number Puzzles Digit Cards
The purpose of this activity is for students to learn a new center called Number Puzzles. Students build fluency for addition and subtraction within 10. They use number cards to fill in addition and subtraction equations up to 10 on a gameboard. The unknown values are in different places in the equations and each digit (0–9) may only be used once in a puzzle. Puzzles with fewer than 10 spaces will have leftover cards.
Display: and
“Today we wrote equations to match the red and yellow counters in the game Shake and Spill. For one round, a student wrote these equations. How could these equations represent the game? How are they the same? How are they different?” (They are the same because they both show that equals 10. It means the same thing. There are either 3 red and 7 yellow or 7 red and 3 yellow. They are different because the total is before the equal sign in one equation and after the equal sign in the other equation.)
“We also saw today that you can use addition facts that you know to determine an unknown addend.”
Display:
“What number makes this equation true? How do you know?”
We learned more about equations that show an unknown total or unknown addend.
We matched equations to story problems.
We also wrote equations to match story problems.
Lin has 5 bingo chips on her board.
She also has some chips on the table.
All together she has 9 bingo chips.
How many chips does Lin have on the table?
and
We thought about how addition and subtraction are related.
We used both to solve a story problem.
9 students play bingo.
3 students use blue chips to cover their boards.
The other students use yellow chips.
How many students use yellow chips?
Clare writes .
Jada writes .