Not all roles available for this page.
Sign in to view assessments and invite other educators
Sign in using your existing Kendall Hunt account. If you don’t have one, create an educator account.
If triangle is congruent to triangle . . .
Player 1: You are the transformer. Take the transformer card.
Player 2: Select a triangle card (Card A, B, or C). Do not show it to anyone. Study the diagram to figure out which sides and which angles correspond. Tell Player 1 what you have figured out.
Player 1: Take notes about what they tell you so that you know which parts of their triangles correspond. Think of a sequence of rigid motions you could tell your partner to get them to take one of their triangles onto the other. Be specific in your language. The notes on your card can help with this.
Player 2: Listen to the instructions from the transformer. Use tracing paper to follow their instructions. Draw the image after each step. Let them know when they have lined up 1, 2, or all 3 vertices on your triangles.
Noah and Priya were playing Invisible Triangles. Priya told Noah all the sides and angles that are congruent.
Here are the steps Noah had to tell Priya to do before all 3 vertices coincided:
Now Noah and Priya are working on explaining why their steps worked, and they need some help. Answer their questions to help them fill in the missing parts of their proof.
First, we translate triangle by the directed line segment from to . Point will coincide with because we defined our transformation that way. Then, rotate the image, triangle , by the angle so that rays and line up. Point will coincide with point because . Finally, reflect the image, triangle , across . Ray and ray will line up because . Point and point will coincide because . All 3 points in the triangles coincide, so this is a sequence of transformations that takes triangle to triangle .
If all corresponding parts of two triangles are congruent, then one triangle can be taken exactly onto the other triangle using a sequence of translations, rotations, and reflections. The congruence of corresponding parts justifies that the vertices of the triangles will line up exactly.
One of the most common ways to line up the vertices is through a translation to get one pair of vertices to line up followed by a rotation to get a second pair of vertices to line up, and if needed, a reflection to get the third pair of vertices to line up. There are multiple ways to justify why the vertices must line up if the triangles are congruent, but here is one way to do it:
First, translate triangle by the directed line segment from to . Points and coincide after translating because we defined our translation that way! Then, rotate the image of triangle using as the center, so that rays and line up.
We know that rays and line up because that’s how we defined the rotation. The distance is the same as the distance , because translations and rotations don’t change distances. Since points and are the same distance along the same ray from , they have to be in the same place.
If necessary, reflect triangle across so that the image of is on the same side of as . We know angle is congruent to angle because translations, rotations, and reflections don’t change angles.
must be on ray since both and are on the same side of and make the same angle with it at . We know the distance is the same as the distance , so that means is the same distance from as is from (because translations and rotations preserve distance). Since and are the same distance along the same ray from , they have to be in the same place.