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If triangle
Player 1: You are the transformer. Take the transformer card.
Player 2: Select a triangle card (Card A, B, or C). Do not show it to anyone. Study the diagram to figure out which sides and which angles correspond. Tell Player 1 what you have figured out.
Player 1: Take notes about what they tell you so that you know which parts of their triangles correspond. Think of a sequence of rigid motions you could tell your partner to get them to take one of their triangles onto the other. Be specific in your language. The notes on your card can help with this.
Player 2: Listen to the instructions from the transformer. Use tracing paper to follow their instructions. Draw the image after each step. Let them know when they have lined up 1, 2, or all 3 vertices on your triangles.
Noah and Priya were playing Invisible Triangles. Priya told Noah all the sides and angles that are congruent.
Here are the steps Noah had to tell Priya to do before all 3 vertices coincided:
Now Noah and Priya are working on explaining why their steps worked, and they need some help. Answer their questions to help them fill in the missing parts of their proof.
First, we translate triangle
If all corresponding parts of two triangles are congruent, then one triangle can be taken exactly onto the other triangle using a sequence of translations, rotations, and reflections. The congruence of corresponding parts justifies that the vertices of the triangles will line up exactly.
One of the most common ways to line up the vertices is through a translation to get one pair of vertices to line up followed by a rotation to get a second pair of vertices to line up, and if needed, a reflection to get the third pair of vertices to line up. There are multiple ways to justify why the vertices must line up if the triangles are congruent, but here is one way to do it:
First, translate triangle
We know that rays
If necessary, reflect triangle